In this article we will discuss, how to make ark mod yourself. How to use modding tools in ARK survival evolved game. Also include an explanatory guide on making mode in ARK survival evolved.
How to make a mod for ark survival evolved
As you should know, the Modding tool for Ark Survival Evolved game has recently been released and allows you to create Mods or new maps for the game. We offer you the complete explanatory guide on how to moderate Ark Survival Evolved .
To play with a Mod or Custom Map
To download mods or maps, just go to the ARK page of the Steam Workshop
Then, while playing ARK, go to the “Host / Local Play” menu and click on “Update Mods” to download any content you have subscribed to.
When downloads are complete, you will be able to see the downloaded content in your list of playable cards. You can then play with these cards by selecting either locally or online to host a game. You can also simply join an online server with a customized map from the Workshop (indicated by the “Custom ARK / Map Name” field in the server list). This will automatically download the map before you connect to the game. You will see a visual indication of the progress of the download.
Make ark mod or Custom Map
To create your own mods or card, you must download the ARK DEV KIT from the Steam Tools and also register on the Unreal Engine 4 website at www.unrealengine.com .
After downloading and installing ARK DEV KIT from Steam, you will need to download our custom executable file from Unreal Engine 4 from this Github address: https://github.com/StudioWildcard1/Ark-Dev-Kit ( You need to be logged in to Github with your UE4 credentials, you can register freely via www.unrealengine.com !).
If you are still experiencing a 404 error do this:
- Register here: https://www.unrealengine.com/
- Register here: https://github.com/
- Go to your profile on the Unreal Engine site ( https://www.unrealengine.com/settings ), and add the name of your Github account. You should receive an email from Unreal Engine. Accept the Github invitation.
- Download the kit here: https://github.com/StudioWildcard1/Ark-Dev-Kit
You will be able to either unzip the downloaded ZIP file directly to the right place or to drop the file at the root of the installation files of your ARK DEV KIT. Extract the ZIP file and make sure that the UE4Editor.exe and UE4Editor-Cmd.exe files respect the following tree:
ARK Dev Kit \ Engine \ Binaries \ Win64 \ UE4Editor.exe
ARK Dev Kit \ Engine \ Binaries \ Win64 \ UE4Editor-Cmd.exe
Do not worry if you unzip or place these files in the wrong place. You can copy and move these files afterwards so that they respect the given tree.
Once you have the .exe of the editor in the right place, start ” [Your path to the Steam folder] /steamapps/common/ARKDevKit/ARKDevKit.bat “, and the ARK DEV KIT Editor should proceed to loading. This may take some time to start the first time since the program needs to compile the shaders and cache the game elements. You may be waiting about 30 minutes for the first launch.
When the editor is loaded, you will be placed in a test card and you can click the “Play” button in the publisher toolbar to start playing. You can also open “Maps / TheIslandSubmaps / TheIsland.umap” to explore the entire island of ARK. You also have the option to open “Mods / DinoArena / DinoArena.umap” . Check how simple to set this mod.
The complete documentation for the Unreal Engine 4 Editor used for ARK can be found at this link engine and system features
Create and Publish on the Steam Workshop
When you are ready to create and publish your own map on the Steam Workshop, here is the basic process:
Make sure that your map and any new content (blueprints, graphic assets, any new asset) that is used to be properly placed in “/ Content / Mods / YourModernName /.
Then click the “Cook & Upload to Steam” button in the editor toolbar.
In the window that appears just after the previous step, you will see a list of your Mods. The are only visible if they are in the folder “/ Content / Mods / Name of your Mod /”. Otherwise they will not be displayed – they must be in the Subfolder Mods!. Choose your Mod and then click on “Cook”. The first time you prepare your Mod, the program needs to compile the shaders and cache elements of the game. You need to wait about 30 minutes to see more. However, the next build of your Mods will be much faster. It is because the compiled shaders will be cached on the hard drive.
After the build is complete, enter a name and description for your Mod, choose a presentation image and the initial status of your Mod on the Workshop (private or public), and then click “Upload”. You will be prompted to enter your Steam login information (do not worry we do not store them), and then the software will connect to Steam and try to upload your content to the Workshop. An indicator will display the progress of your upload so you know how it progresses.
After the upload is complete, you can click on the “View Item on Steam Workshop”. With this button you can adjust and refine the presentation of your Mod on the site.
To update your content later, simply click Cook and Upload again!
Following this article, we will share a number of ARK mods, which are verified and applauded by users.